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Projet CARS 3



Project CARS 3 introduces more customizable cars that are available to race over 140 global circuits. The game also features 24-hour cycles, various seasons, and weather effects.[1] The career mode has been rebuilt, with the artificial intelligence being enhanced. The game also support VR on PC.[2] According to CEO of Slightly Mad Studios Ian Bell, the game is a spiritual successor to the Need for Speed: Shift series, which was also developed by Slightly Mad Studios.[3] Having been acquired by British video game developer and publisher Codemasters, which is known for the Formula One series, Colin McRae Rally series and the Dirt series, in November 2019, Project CARS 3 is expected to share some elements from Codemasters' similar genre video game series TOCA, or Grid. The game received its first game trailer on 3 June 2020.[4] The game also features a refined multiplayer mode.[5]




Projet CARS 3



Project Cars' breadth has long been its strength, and at long last it's something that's a pleasure to engage with. The series' sim status sometimes sat a bit awkwardly, and its cars were certainly awkward to handle, but I never considered it might work better like this. Be warned that it's still a Project Cars game, with moments of inelegance as commonplace as its moments of beauty. With its reinvention as a brash arcade racer, though, it feels like the series might just have found its true calling.


Project CARS 3 is the third chapter in the best-seller racing simulation franchise. Featuring over 200 authentic-handling elite-brand cars, stunning real-world tracks, full 24-hour cycle, and all-season all-weather conditions that affect grip and handling, Project CARS 3 brings you as close as you can get to the thrill and the passion of motor racing. Project CARS 3 is available now.


That issue seems to have been rectified with the release of PC3 as the handling feels solid out of the gate. Now, a lot of the cars react differently depending on the weight, their build type and torque, but I found it easy enough to quickly adjust for each new car.


As you progress and move up, you will have the chance to race at a wide variety of venues, race in an amazing collection of cars (assuming you have the money to buy them), and participate in a number of different styles of racing.


Race-won Credits and XP will also entice players to buy authentic performance upgrades and customization options for their stable of exclusive cars, including wheels, tires, body kits, rims, as well as personalized options to create their own racing hero personas.


The aim through the career is to buy cars for your garage, starting from road cars such as a Honda Civic Type R or the latest Chevrolet Corvette C8 and progressing up to include racing vehicles such as LeMans prototypes and Formula E single-seaters.


One other big change is in car ownership. You can now buy a car and level it up through racing it repeatedly. Furthermore, mods are now available to purchase and install, laid out clearly so you can see exactly what performance boost you'll get for your in-game money. These upgrades can be uninstalled too, and there are also customisation options for your car and driver so you can really make your car your own. And with over 200 licensed cars in the game, with everything from classic racers to Formula E, it's very likely your dream car will be in there somewhere.


However, it should be noted that even on Ultra, the game doesn't always look quite as impressive as you might expect. The bodywork reflections and shadows are nice, certainly, but the road cars often look more plasticky than metallic, and the lighting on buildings can look disappointingly flat. Similarly, the dynamic weather lacks the subtlety of even the first game's engine at present, though there's still time for tweaking before the game's August 28 release so we'll wait and see what the finished build delivers.


To its credit, Project Cars 3 features a surprisingly large collection of vehicles and tracks. There are hundreds of cars ranging from well-known manufacturers, all the way to niche and specialised manufacturers. There are also a hefty number of vehicles from various eras, making it easy for old school and classic fans to build a beautiful collection in Project Cars 3. The game boasts so many vehicles that it would be hard for any player to not find a preferred vehicle. Cars are also acquired by simply buying them from the in-game store. Credit is earned easily, and it does not take long before you have more credit than you know what to do with. As far as arcade racers go, it gets this aspect right.


Nevertheless, Project CARS 3 is here now with its new arcade coat of paint, and fittingly it brings with it several departures from the tried and true franchise formula. First off is the new career mode which no longer features an extended series of races for you to fight through. You then have new race modes including the Pace Setter and Breakout variants, new customization and car upgrade options and, of course, some new cars and tracks to boot. Fans will be pleased to know that most of the cars and tracks from Project CARS 2 make an appearance too, though with some notable exceptions. How could they miss Spa Francorchamps, really?


This leads us nicely into a discussion of something that has always been a heel for the Project CARS franchise: car physics. They, alongside the handling model, have always been somewhat of a sore spot for racing sim purists, with many decrying the series to be a poor simulation due to the floaty handling and feel of some of the cars. For me though, Project CARS 2 provided a perfect entry point into the sim racing world, and many of the quirks of the physics model can be simply tuned out with some adjustments to the suspension.


Jaime Luis is a writer, content creator, personal trainer, and entrepreneur currently based in the Philippines. He writes mostly about cool stuff like sports, travel, and cars but can also give you a kickass way to 10X business digitally. Most importantly, his qualifications are spot-on having finished with a degree in Communications at the University of Perpetual Help. You can pump iron with him during his free time.


The gameplay in Project Cars series is all about realistic races, and Project Cars 3 is no different. Realistic simulation of driving is one of the game's trademarks. Players will race on over 140 tracks, located in various corners of the world. The game features a rich selection of over 200 powerful super-cars, making sure to satisfy every automotive enthusiast. 90 QUATTRO IMSA GTO, R18, Audi TTS COUPÉ are but a small part of the vehicles offered by the game.


The developers from Slightly Mad Studios have rebuilt the single-player Carrier mode, improving the artificial intelligence of the player's opponents, and modifying the system of progression. Additionally, the game received re-freshened tire upgrades, more realistic car crashes, 24-hour cycle, as well as dynamic Seasons and weather conditions which significantly influence the way our cars will behave on track.


The career mode itself sees you working through several different classes categorized by the new performance index system. Road cars and racing cars are separated, but you can upgrade most vehicles into higher classes. Interestingly, you can also straight-up purchase access to later events with in-game currency. This is nice if you want to skip ahead to a faster category without grinding everything out beforehand.


During my preview of Project Cars 3, I spoke about the handling of the cars, how the game, in general, handles thanks to overhauled controls and the aforementioned accessibility. I spoke about how this game is something special, that it feels fantastic and that - at the time - I thought I would feel tied down due to my reviews of earlier Project Cars titles. A lot of this still applies, though I can't say I feel as tied down as I thought I would be.


Each and every upgrade, or removal, adds and subtracts to a rating number of your car which is very similar to that found in Forza games. It offers you a lot of option to upgrade your Mitsubishi Lancer Evo VI right from a road class E, right up to being a hypercar, finishing it off with a race conversion. Each car has its natural limits, so you'll move on eventually, but it does mean that you can stick with your favourite cars for longer without having to re-do the same career races over and over again. It's a great system that I always appreciate, made even better by the sheer number of cars in the game.


Now, if only this system, as well as the campaign, was as balanced as the handing and feel of the cars. As great as the option is to stick with and upgrade your preferred cars, it's also great to build up a huge garage at your disposal. This should be the real focus since Project Cars 3 has over two-hundred different cars in the game, all fantastically modelled with a huge amount of detail. Sadly, the career doesn't seem to want you to get the cars quickly enough, with monetary rewards being a little too stringent. At least when you're looking at the prices of the cars, particularly the ones you want.


Speaking of rewards. While the game is too stringent in rewarding credits to let you buy new cars, it loves rewarding you with experience. Experience for your profile, unlocking more cars as you level up, as well as experience for your car which reduces the price of upgrades. The fact that upgrades can be reduced by quite a significant amount also means you'll tend to stick to the same car as much as you can. Again, I don't get a racing game that tries it's best to keep you in the same car when it has so many outstanding vehicles on offer.


Things so improve as you advance through the campaign, though progression can be a pain in the arse - even though it is fun. There's nothing truly competitive in the first third of the career, and that's being generous. You can pump up your first car and you may be forced to buy maybe a maximum of five other cars to meet specific requirements, everything else covered by the upgrading. Everything that early is a case of blasting past the opposition thanks to some min-maxing of your stats, the only challenge is to get all three... stars? medals? - whatever they are - which is a pain in the arse on the hot lap, pacesetter and breakout modes. 041b061a72


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